The two new races are also a welcome addition, though neither changes the game quite as dramatically as the new class. There’s all sorts of neat combos like this to experiment with, which makes playing a Necromancer hero heaps of fun. Banshees cause despair in a wide radius, which slots in beautifully with some of your other units, who do extra damage against enemies with low morale. One trick I used more than once was resurrecting a dead unit as a trash unit called cadavers, who were useless in combat but great for providing flanking attacks for my heavier melee units. Necromancers have access to a range of new spells and units, and some very nasty battlefield abilities. It’s not just mechanical differences, of course. Riding a sabre-toothed tiger into battle seems a bit like.
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